Regardless of where you are in your career, your skill level, or experience, there is something for everyone to take from the Game Developer’s Conference. I met a range of people from game developers and artists, to CEOs of major companies who are interested in how the game industry will impact their businesses, to recruiters […]
Happy New Year! Today I conducted my first annual review on 2013 and made plans for 2014, as suggested by blogger Chris Guillebeau of The Art of Noncomformity in his essay How to Conduct Your Own Annual Review. A personal Annual Review an alternative to New Year’s resolutions, and for good reason, only 8% of people keep their resolutions. […]
The overall shape, the silhouette, is the primary and most powerful way to identify an object, type of person, or creature. The ability to quickly pick out meaning from silhouettes, such as whether the thing we saw would help, nourish, or hurt us. Shapes are a kind of language that we learned first to identify, […]
The Golden Age of Illustration was the period between 1850-1925 in which illustrated magazines and books climbed to the height of popularity, containing a wealth of art that embellished both fiction and non-fiction subjects in mass-circulation books, magazines, and posters. Illustration had never before, and has never since, been such a popular or vital form of […]
Somewhere along the way you came to believe that you can’t draw or design. Someone, maybe another kid, a parent, a teacher said something critical and you believed that your drawing was no good. Or maybe you sailed through those years confident in your abilities but ran into a wall when your work was reviewed […]
Introduction The single most important skill a professional artist must learn to manage is also the most difficult master: time management. Closely linked to that is mastering self-motivation. I’m not talking about the motivation to achieve long-term goals like securing work or even changing the art industry. We all want that. I’m talking about the […]
This article sums up the the best advice I’ve heard given to illustration and concept art students: Super Obvious Secrets That I Wish They’d Teach In Art School at Marvelous Mustache Factory. And here I’ll expand on it: Carry a sketchbook and one or more sharpened pencils with you at all times. Many artists prefer Moleskin […]
A-level work can be published in industry; so if you are consistently getting A’s then should be out working instead of taking out loans for school. Most students get C’s at AAU, with a few stars getting the infrequent A-. So feel good about getting high C’s and low B’s, especially before midterm. Grades are […]
Title: Alligator Year: 2010 Medium: Watercolor Size: 8″ x 6″ Year: 2010 Notes: Created as a gift in thanks to Alligator Planet LLC, and Ralph Guggenheim in particular, for their advice concerning breaking into the field of concept art.
I loved black because I’d realized that all of the outlines in cartoons were thin black lines. I realized that black encompassed the world and imagined lines around everything. I hadn’t heard of negative space, outer space, or the spaces in-between. I just saw the common thread, and it was black.